Esports Business Classes
Curriculum Details
33 total credits required
The University of New Haven’s online M.S. in Esports Business features an interdisciplinary curriculum grounded in theoretical education and practical skill development, preparing you to engage with all aspects of the industry. Each of our esports classes includes real-world business cases that emphasize current projects and challenges, building your functional knowledge in areas like esports strategy, operations, and revenue models.
Online esports classes are taught by expert faculty and industry leaders who have first-hand experience in the field. You will study topics like entrepreneurship, marketing, event management, sport analytics, and more, customized to meet the needs of future esports professionals. At the end of your program, you’ll also complete a capstone project, working with instructors from the industry to create an esports event from the ground up.
The M.S. in Esports Business consists of 33 credit hours and 12 courses combining academic rigor with agile training for the business of esports. Coursework is delivered in a flexible format so you can earn your degree at your own pace
Core Courses
Students in this course will learn how to frame and tackle issues of integrity in the cultural and competitive context of esports for the purpose of helping organizers stage fairer and more publicly credible competitions.
Esports athletes face a rigorous and demanding schedule that puts them at risk for physical, psychological, and metabolic disorders. Students in this course will learn how effective organizations empower key departments and decision-makers to promote a culture of health from within. Furthermore, organizational best practices to mitigate and address the most common health risks will be discussed throughout the course.
An examination of how sports facilities such as coliseums, municipal and college stadiums, and multipurpose civic centers are managed. Course topics include facility ownership and management, business and financial management, event booking, marketing and sales, ticketing and access management, ancillary revenue sources, back-of-house operations, event management, and safety and security.
Business analytics refer to the use of data, statistical, and quantitative analysis to derive decisions and actions, and is applied in many business functions including but not limited to operations, marketing, finance, and strategic management. This course is designed to provide insights into sport business analytics. Students are introduced to the skills, technologies, analyses, and practices essential to understand and evaluate business performance in sport industry, convert data into actionable information, and assist managerial decision making.
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